2020 • Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations
Impact:
7.9764515E-9 3.6461147E-9 6 6
/ Attention: 0 17

  • Popularity:

    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.

  • Influence:

    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).

  • Citation Count:

    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).

  • Impulse:

    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.